Add a traitor subgamemode - #6437
Conversation
Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>
Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>
Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>
Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>
Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>
Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>
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Uhhh... you... do realize we already have this in the form of sleeper agents, right..? |
This would make it roundstart. And sleepers have a decent chance of not happening with the Basic Scheduler. |
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Triaged by javadocs: You can view the discussion here and write comments starting with |
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CR consensus: Approved
Review closed by siphynith. |
Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>
I see |
About the PR
I added a traitor subgamemode.
Why / Balance
I think traitors should be a more common threat on the station that can be kept in the back of most peoples mind
Technical details
I hope it works
Requirements
Licensing
Changelog
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